using UnityEngine;
using System.Collections;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.Dynamics
{
    public class PropRoot : MonoBehaviour
    {
        void OpenUserManual()
        {
            throw new NotImplementedException();
        }

        void OpenScriptReference()
        {
            throw new NotImplementedException();
        }

        public PuppetMaster puppetMaster;
        public Rigidbody connectTo;
        public Prop currentProp;
        public void DropImmediate()
        {
            throw new NotImplementedException();
        }

        void Awake()
        {
            throw new NotImplementedException();
        }

        void Update()
        {
            throw new NotImplementedException();
        }

        void FixedUpdate()
        {
            throw new NotImplementedException();
        }
    }
}